Aug 13, 2009, 08:16 PM // 20:16
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#1
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Dual DW Warrior?
I've been messing around with my warrior, and was picking up dual DW, trying it out in RA:
1. Frenzy
2. Rush
3. Bull Strike
4. Optional
5. Dismember
6. Eviscerate {E}
7. Executioner's
8. Resurrection Signet
The build faired decently, but I'm wondering if this is or isn't viable in this meta. I've heard from friends that guilds in the past used to run dual DW, but not anymore. Why not? Spreading Deep Wound is essential to pressure, no? Why don't people run it anymore? Has the meta changed? Too much condition removal?
In addition, if having another DW is indeed a better choice for a utility skill, would running even more be viable (i.e. Bull Strike/Shock -> Weapon Switch -> Crushing Blow, or Merciless Spear)? Adding more DW would be gimpy, and you would sacrifice a larger spike, but you do have an optional slot, and adding more DW could add to pressure.
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Aug 13, 2009, 09:26 PM // 21:26
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#2
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Frost Gate Guardian
Join Date: May 2006
Location: Sweden the land of blond tall sexy men
Guild: [Ze]
Profession: Mo/A
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1 Deep wound is enough. An interrupt or teleport is better utility than an additional DW.
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Aug 13, 2009, 09:35 PM // 21:35
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#3
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Frost Gate Guardian
Join Date: Oct 2008
Location: Floirda
Guild: [ASH]IGN: Tokyo Hina
Profession: W/E
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More then one source of deep wound on ur own bar is redundant, this doesnt rule out your teams other warriors bringing their own deepwound
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Aug 13, 2009, 09:36 PM // 21:36
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#4
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Frequent deep wounds from dismember is probably best.
Personally I like dismember better than eviscerate for this reason -- more frequent deep wounds at a small damage cost, if one target gets healed I'm instantly spiking somewhere else. I also like to run entirely 5 and 6 adrenaline skills for the same reason; every time I get a kill I can cycle through my entire spike without waiting at all to build it.
Even body blow has a bit of a high cost for its damage, I like axe rake better because it forces targets to remove conditions, giving them something to do instead of kiting far away while I try to hit them with body blow.
Dismember = perfect
Eviscerate = weak in the current meta
Dismember and Eviscerate = overkill
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Aug 13, 2009, 10:07 PM // 22:07
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#5
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Krytan Explorer
Join Date: Dec 2006
Location: Texas
Guild: [clap]
Profession: E/
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Dismember + Cleave is the way to go.
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Aug 13, 2009, 10:13 PM // 22:13
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#6
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Valk (from uP & RED) had been playing a max damage pressure bar like that at least over the past week, and he's probably one of the best warriors playing the game atm.
dismember
agonizing chop
prot strike
bull's strike
eviscerate{E}
frenzy
rush
res
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Aug 13, 2009, 10:13 PM // 22:13
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#7
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Quote:
Originally Posted by Shrimz
Dismember + Cleave is the way to go.
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you mean Dismember and Whirling axe is way to go.
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Aug 13, 2009, 10:17 PM // 22:17
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#8
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Is protector's strike any good on axe?
It's great on hammer.
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Aug 13, 2009, 10:22 PM // 22:22
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#9
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Krytan Explorer
Join Date: Feb 2006
Guild: Time Is Running [OUT]
Profession: Me/
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This should only even be considered in a pressure build where you're putting enough pressure on the opposing RC that he isn't able to remove every deep would on his team. In spike builds deep wound just screams out "RC RC RC RC RC" and it seems that most people still play with spike tactics.
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Aug 14, 2009, 12:36 AM // 00:36
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#10
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by Lux Aeterna
Is protector's strike any good on axe?
It's great on hammer.
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At least as good, because you can turn on zealous, actually pump them out, and actually hit the conditional a lot with the great synergy with rush instead of just adding an extra hit on a KD target.
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Aug 14, 2009, 01:01 AM // 01:01
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#11
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Quote:
Originally Posted by Lux Aeterna
Frequent deep wounds from dismember is probably best...
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I think many of you guys are missing the point. The point of the build is to spread DW faster on different targets on the enemy so that you can improve pressure from the midline/frontline, not use both on the same target, that's just idiotic.
Quote:
Originally Posted by Greedy Gus
...
dismember
agonizing chop
prot strike
bull's strike
eviscerate{E}
frenzy
rush
res
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Just curious, what's the point of AC/PS over BB/Exe? My educated guess is for more pressure, or are the two proven to outdamage/outpressure/outspike BB/Exe?
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Aug 14, 2009, 02:38 AM // 02:38
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#12
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Agonizing chop charges faster and is an interrupt, many people bring it instead of dchop, protector's strike is all around sweet and I'll probably try it on axe with a zealous.
What's the point of putting deep wounds on multiple targets? Faking out prots?
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Aug 14, 2009, 03:25 AM // 03:25
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#13
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Quote:
Originally Posted by Lux Aeterna
Agonizing chop charges faster and is an interrupt, many people bring it instead of dchop, protector's strike is all around sweet and I'll probably try it on axe with a zealous.
What's the point of putting deep wounds on multiple targets? Faking out prots?
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Faking prots. Also most monks will try strip it, using energy, if left unremoved they are an easier spike target. If it gets stripped from a target you wat to pressure you can reapply quickly.
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Aug 14, 2009, 03:51 AM // 03:51
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#14
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Krytan Explorer
Join Date: Feb 2007
Location: Napa, CA
Guild: Inadequately Equipped [GeAr]
Profession: R/N
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I like dual deepwound bars a lot and it is able to put on a lot of pressure and spike incredibly frequently, which is really nice in the era of the game where midliners are dealing out the most damage over anything else. However regardless of that, for something like RA, or even in GvG, I'd still say bring shock over the 2nd deepwound. The only time 2 deepwounds is going to be a good option is when you are needing to bring a hard res and therefore can't be /E or something else.
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Aug 14, 2009, 06:58 AM // 06:58
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#15
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Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
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Quote:
Originally Posted by Lux Aeterna
Frequent deep wounds from dismember is probably best.
Personally I like dismember better than eviscerate for this reason -- more frequent deep wounds at a small damage cost, if one target gets healed I'm instantly spiking somewhere else. I also like to run entirely 5 and 6 adrenaline skills for the same reason; every time I get a kill I can cycle through my entire spike without waiting at all to build it.
Even body blow has a bit of a high cost for its damage, I like axe rake better because it forces targets to remove conditions, giving them something to do instead of kiting far away while I try to hit them with body blow.
Dismember = perfect
Eviscerate = weak in the current meta
Dismember and Eviscerate = overkill
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thats why u run prage with dismember.
at least in arenas, one or multiple deep wounds dont do shit. apart from giving +15 additional armor the the monk, unless u think u can kill anything with damage-skills-only kind of a warr (smite times that made even that possible are over, sorry)..a warrior who has d chop still poses a bigger threat than a warr with dual deep wounds, but yeah. This is TA perspective, dunno how it would work like in gvg. stances would very likely eat that build alive in any case.
u wanna spread deep wounds? run ws derv with wild blow.
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Aug 14, 2009, 09:19 AM // 09:19
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#16
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Jungle Guide
Join Date: Feb 2006
Guild: Striking Distance
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Quote:
Originally Posted by Jam Jar
Just curious, what's the point of AC/PS over BB/Exe? My educated guess is for more pressure, or are the two proven to outdamage/outpressure/outspike BB/Exe?
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Not sure, although you wouldn't want four adren attack skills on the same bar. Maybe he had specific ideas in mind with the two increased activation speed skills. He was constantly churning out skills for rapid spikes and pressure, and changed evis to whirling at least for the matches I obsed a few days ago.
Quote:
Originally Posted by I Angra I
The only time 2 deepwounds is going to be a good option is when you are needing to bring a hard res and therefore can't be /E or something else.
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I would question that, they're really two different intentions. Shock is not simply an option that is better or worse than things on an absolute scale that you always want if your secondary is free. Shock is more playstyle defining or strategy-minded and could actually get in the way of a micro-intensive pressure bar/playstyle.
Last edited by Greedy Gus; Aug 14, 2009 at 09:25 AM // 09:25..
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Aug 15, 2009, 11:10 AM // 11:10
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#17
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Greedy Gus
I would question that, they're really two different intentions. Shock is not simply an option that is better or worse than things on an absolute scale that you always want if your secondary is free. Shock is more playstyle defining or strategy-minded and could actually get in the way of a micro-intensive pressure bar/playstyle.
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Hehe... dare I leave Shock at home? Prot Strike is godly, but then again so is KDlocking (expensive though it might be). Trying this for a while...
PRage
Rush
Bull's
Prot
Dismember
Ago
DChop
res sig
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Aug 15, 2009, 12:36 PM // 12:36
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#18
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Quote:
Originally Posted by Greedy Gus
Valk (from uP & RED) had been playing a max damage pressure bar like that at least over the past week, and he's probably one of the best warriors playing the game atm.
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wat?
And if you want 2 deep wounds on your bar, run Eviscerate and Bodyblow. Dismember + any other DW is kinda redundant because of how spammable Dismember already is.
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Aug 15, 2009, 01:20 PM // 13:20
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#19
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The Cheese Stands Alone
Join Date: Dec 2005
Location: A Chair
Guild: Delta Formation [DF]
Profession: R/
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dual deep wounds is better on a paragon since you'll actually be able to spread it. on a warrior it just means you drop a damage skill you'd have otherwise.
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Aug 15, 2009, 01:23 PM // 13:23
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#20
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Ascalonian Squire
Join Date: Oct 2007
Location: Uncharted Island
Guild: Miniature Monks [ONLY]
Profession: Mo/
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i have tried this in the past. as has already been said, its nearly useless in arenas (if you cant pressure/spike out a single monk with 1dw, 2 isnt gonna help you any). better to run agonising and dchop in arenas.
and in gvg, like mitch said, body blow is prefectly viable as a second dw if you have a source of cracked armor, as well as being a good followup for dismember/evis (depending on your str spec). granted havin 2 to fake out prots may be a good tactic to employ (but im no expert), surely there are better ways of doing this without sacrificing functionality
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